![]() ![]() Guthrie continued, “At the same time, we are continuing a disciplined capital allocation strategy focused on maximizing long-term shareholder value.” What’s next for Roblox?Īs an investor, it's helpful to know that Roblox is emphasizing building out this platform's staying power by supporting a growing community of Roblox developers.Īlso, the company seems to be focusing on expanding its age appeal. In the report, the Chief Financial Officer, Micheal Guthrie, said, “We are pleased with the third-quarter growth in users, engagement and bookings, which demonstrates the significant progress we are making on key platform initiatives such as aging up and international growth.” The average bookings per average daily user were $11.94, down 11% from last year. However, the dark spot is that average bookings per daily active user are down. The number of users spending time playing on the platform is rising. This quarter, Roblox reported 13.4 billion hours engaged, which is a 20% year-over-year increase. ![]() That’s 24% more than this time last year.īeyond the rising number of daily active users, hours engaged are on the rise. The third quarter financial report stated that the average daily active users (DAUS) were 58.8 million. Luckily for Roblox, the number of daily active users is rising. If people stop playing the games, then revenue will drop as well. The bedrock of Roblox is their daily active users. In addition to the year-over-year increase, this $701.7 million in bookings exceeded analyst booking expectations of $686 million. According to the company, this is "defined as revenue plus the change in deferred revenue during the period and other non-cash adjustments.īookings is equal to the amount of virtual currency purchased by users in a given period of measurement."įor the third quarter, bookings were $701.7 million, representing a 10% year-over-year increase. Roblox includes bookings as a metric in its earnings report. Tryq About Q.ai's Inflation Kit | Q.ai - a Forbes company Bookings However, it's exciting that Roblox is maintaining a positive year-over-year revenue increase as people spend less time at home. ![]() It's difficult for a company to see 100%+ year-over-year increases for several quarters in a row. The booming rise in users on Roblox corresponds with the pandemic, which resulted in many people spending more time at home. In the third quarter of 2021, Roblox reported a year-over-year revenue increase of 102%. But these numbers weren’t nearly as impressive as last year's. Of course, any year-over-year growth is moving the needle in the right direction. This represents a 2% year-over-year increase. Roblox reported revenue of $517.7 million for the third quarter of 2022. Here’s a breakdown of the company’s latest data. On November 9, Roblox released its financial results for the third quarter of 2022. However, the short-term performance outlook is up. As of December 4, 2022, Roblox stock (RBLX) closed at $33.99, a little bit lower than its closing stock price of $36.74 on November 11 after the earnings report was released on November 9.įor the year, Roblox stock is down overall. ![]()
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